Moulton Laboratories
the art and science of sound
Principles of Multitrack Mixing: The Kick Drum/Bass Relationship
Dave Moulton, assisted by Peter Alhadeff and Alex Case
February 1993

Pop and rock means kick drum and bass. Mixing them well is essential.

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The Basics

The bass guitar and kick drum have common traits which can work together to achieve a powerful musical result. Often unnoticed, these similarities sometimes compete and interfere with each other, muddy the mix, confuse the listener, and reduce the power of the musical experience.

The first and perhaps most obvious of these common traits is their fundamental frequency range: LOW. The bass guitar's fundamental tones and most interesting overtones include frequencies from about 60 Hz up to about 1 KHz. The residual noise after a kick drum hit can cover a band of frequencies from below 20 Hz to about 100 Hz. I think of the kick's sound as having two parts: an initial attack which covers a broad band of frequencies from 100 Hz. to 15 KHz. followed by a (pitchless) decay in the 20 Hz to 100 Hz range. It is the second 'part' of the kick's sound which competes with the bass guitar.
 
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Figure 1. A three-axis plot showing the decay of the typical kick-drum sound energy over time, by octave band. Note that the attack is present across the whole spectrum (in reality it depends on the hardness of the beater), so that the kick drum should be thought of as a broad spectrum sound. Note also that the low frequencies can sustain. In practice, they are often damped, in order to cut off that sustain, shortening the sound down to perhaps as little as 250 ms.

One goal of mixing is to use as much of the frequency spectrum as appropriate for the musical style being mixed. At the same time, there should be comparatively little frequency overlap. This is particularly true for the low frequencies of the bass guitar and kick drum. Typically, equalization adjustments are made to insure the fundamental spectrum of the kick drum is beneath the bass guitar. However the broad band of frequencies associated with the drum's 'kick', the attack, should not be removed. In fact, they probably should be boosted somewhat, so that spectra into the 10th octave (16 KHz) is encountered as part of the attack. This permits the kick drum to be a forceful element even on tiny speakers such as Auratones and their ilk. In the lower octaves, the drum's punch must be maintained, but there should be plenty of space left, in both frequency and time, for the bass. While the fundamental of the kick drum lies between about 40 to 100 Hz, these are, fortunately, not the critical elements of the electric bass spectra. Instead, it is the overtones in the fifth and sixth octaves (300 to 1200 Hertz) that are especially important in defining the pitch character of the bass. Reach for these when mixing. Careful equalization can separate the two instruments in the frequency domain and give them independence while preserving their harmonic and rhythmic identities.

Second, just as bass guitar and kick drum sometimes occupy the same frequencies, they also occupy the same stereo position in the mix: DEAD CENTER. There is (or rather, was) a technical reason for this: on vinyl discs* the low frequency information contained in these two instruments had to be mono to keep the stylus from jumping out of the groove -- this technical constraint has now become an element of style. At the same time, the harmonic foundation and rhythmic pulse provided by these two instruments is critical musical information: they are the nucleus about which all other musical activity revolves, and they belong in the center of the sound stage. However, we cannot allow conflict or confusion in this area of overlap. If both instruments are to reside in center stage, they must complement, support and make space for each other. The drummer can give the bassist space in time and allow the bass to play for a beat, a measure or several bars without competition from the kick drum. Likewise, the bassist can leave room for the drummer. When the bass guitar and kick drum are to coincide, they must do so with precision. A sloppy time feel in bass or drums will immediately be noticed. In addition to the musical weakness this creates, in multitrack music it clutters the middle of the mix thereby weakening the impact and power of this harmonic and rhythmic nucleus. The resulting tape is no fun to listen to and hard to sell.
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COMMENTS

Ohio     Jan 08, 2007 06:55 PM
Amazing article...

Thanks!
Joshua 
     Jan 27, 2011 11:44 AM
Hi, my compliments for this article, it really open mind.
i have a question for you; can you explain in dept the technic called "Pitched kick drum"?
for example:
what effect unit (from sequencer or 3rd part plugin) can make this?
how to choice what frequency target i have to set?

i hope it's no too late :D
thanks!
marco 
USA     May 02, 2011 06:23 PM
Just cruising around and found this site and set of articles - some good stuff here!!

marco - the thread is pretty old! the article is from 1993 - probably posted later AND the last comment was a thank you from 2007!!

but what you may want to consider is that your question has more than one answer depending on your process - If you are recording a real drummer then the entire kit should be tuned appropriately for the song AND room - it can be a challenge to discern the tonality of a kick, but that being said and with the knowledge that there is always a fundamental frequency - we push on-



Using samples, synthetics or combos (this might originate from software,hardware or realware) you may want to pay attention to the fundamental frequencies of your sound or layers of sound. Some software and hardware provides the ability to simply set.

A frequency analyzer may help you if the sound doesn't have strong harmonics near the fundamental.

Use a frequency to note chart or calculator- google will turn up these types of tools.

You might also use a vocode function to trigger a pitched sound with a kick envelope this could be mixed with or replace the trigger sound - a simple side chain setup can be used to trigger pitched sounds - sine waves have been quite popular for this.

If you are asking what the relative pitch should be - you will find no single "correct" answer. Key notes and the likely intervals as suspects could be tried.

Also don't forget about auto-tune - this can come in handy particularly if you want to change the sound/pitch according to song parts-

I'm pretty sure there are other ways to approach this-
audiodidactic 
india     Jun 26, 2011 11:50 AM
t's very Informative and helpful speacilly for the freshers, and i feel if it would have more questions added
seo 
     Sep 26, 2011 01:05 PM
Great Article, exactly what I was looking for.
Dane 

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