Featured Articles
Using EQ to make things sound better (instead of less bad).
4/2004
A few notes for AES.
10/2007
Power Chords, Polyphonic Trains and Plain Old Phase
6/2006
Composing in surround sound.
6/2006
Random Articles
"A hell as certain as change, mortality, and the end of life as we know it." (Mark Parsons)
11/1994
What Goes Around Comes Around
7/1999
Regarding Acoustics of Control Rooms and Loudspeakers.
2/1999
Early delays are those "echos" following the initial onset of a sound (usually room reflections), which effect a great impact on a sound's apparent quality.
11/1992
If you sometimes have a hard time figuring out the best piece of gear to use, you're not alone. Moulton investigates the difference between "blind" and "sounds cool" testing methodologies.
6/1994
An epic discussion of high resolution digital audio.
9/2000
Do You Really Need Them? How Do You Use Them?
3/1995
Engineers should consider how and where their music ends up being played. Moulton breaks the multitude of playback systems down into seven basic sonic environments.
5/1994
Digital audio. ONEs and ZEROs, right? Yadda-yadda-yadda... Dave takes on the yaddas in this comprehensive overview of recording and processing in the digital realm.
5/1993
Dave explains how to listen in A+B/A-B, or "Sum and Difference" Listening and Mixing.
1/1993